Game Projects - By release
Drftz 4 Music - Ongoing Personal Project
Drftz 4 Music is a 3D rhythm game and my first attempt to create an “Interactive Video Clip”, inspired by Travis Scott’s Live concert in Fortnite. In this project, rather than having a song that improves a game experience I’m attempting to create an interactive experience that will boost the emotional valence of listening to a song, through play, without removing the player’s focus from the song itself
Skilled - Solo Project
Skilled is a 2.5D orthographic, Idle/Battle Arena RPG game built for PC. It strives to combine the active play or “Grinding RPGs” such as Diablo 3 with mechanics of common Idle RPG games such as Legends of Idleon, all while introducing a new style of character progression and a battle arena similar to Magicka 2.
Explore a new world! Discover and level up new skills by grinding actively or passively! Compete against other Guilds through Farming Competitions and earn glory by rising through the PVP ranks in this new Play to Win experience!
Explosive Duty - Solo Project - PAGE IN CONSTRUCTION
Field Punk - Game Director - Showcased at Pax West 2018
I Managed the information flow and communication between the art, programming, design, and audio teams
I Created and executed usability tests to determine the mechanic’s complexity and UI effectiveness.
I Designed the mechanics and narrative to then create the characters together with the art teams to create depth.
I Ran playtests to find and document problems in the design and bugs in the product (Over 300 hours of testing/data analysis).
Bullet Ballet - Solo Project
Bullet Ballet is a 2D 2-Player Strategy Shooting game made for a Sophomore class project. Take turns trying to survive waves of bullets shot by turrets controlled by the other player, plan the position of your turrets to block the survivor’s path, divert the survivor’s attention and hit them when they least expect it! But most importantly,survive at all costs!
I Exist - Design Lead
I Designed and programmed the mechanic to interact with player input and change narrative to deliver the game’s message.
I Formulated the narrative and environment to incorporate the intended message.
I Ran playtests to identify problems in the design as well as to document bugs.