Production Projects
Field Punk - Game Director - Showcased at Pax West 2018
I Managed the information flow and communication between the art, programming, design, and audio teams
I Created and executed usability tests to determine the mechanic’s complexity and UI effectiveness.
I Designed the mechanics and narrative to then create the characters together with the art teams to create depth.
I Ran playtests to find and document problems in the design and bugs in the product (Over 300 hours of testing/data analysis).
I Exist - Design Lead
I Designed and programmed the mechanic to interact with player input and change narrative to deliver the game’s message.
I Formulated the narrative and environment to incorporate the intended message.
I Ran playtests to identify problems in the design as well as to document bugs.