Match of the Century

(Under Construction)

 
HC1.jpg
 
 
 

Project Explanation:

This is a project I built on Freshman year for the purpose of improving my skills creating unique mechanics, improving user experience and . I built this project thinking how can I make a board game me and my friends back in Brazil would play between classes when we were 12 years old. For that, I created a persona based on my group of friends from back then and designed the game to fulfill that persona’s needs while following the assignment of creating a game that tells a story and follows its narrative. The documentation you see below was written at the time where I built the project and it does not exemplify my current design process, but rather gives you an idea of how much my skills have grown and where they began. This is a student project which was build just to be used as an academic exercise, I don’t own any right of images used on the token or cover of the game.

 
 
 

Project Description:

Match of the Century is a 2 player dexterity and strategy game that simulates the Soccer World Cup’s match between Brazil and Germany in 2012. Position your team to make the best formation, use special moves to guarantee your victory and get your chance to rewrite history!

 
 
 

Project INFO

Project Background:
Academic project made on Freshman year.

Project Life:
3 Weeks

Project Goal:
Create a game that explores story and theme in game play.

 
 
 
 

Game Documentation


 

Concept and Design

This document describes all of my design process documentation during the creation of the game. It is complementary to the Game analysis document and it assumes you are reading them side by side. It contains the high concept and design goals at the beginning of the process as well as a details of each game iteration, including the rulebook, in-depth analysis of what went wrong with that version and how I tried to solve the problems.

 

Game Analysis

This document contains all of my playtest notes containing their details, questions I wanted to answer, the version of the rulebook used on them, detailed events of the playtest and my conclusions to the questions I wanted to answer.