Game testing Projects

 

Field Punk - Game Director - Showcased at Pax West 2018

I Managed the information flow and communication between the art, programming, design, and audio teams

I Created and executed usability tests to determine the mechanic’s complexity and UI effectiveness.

I Designed the mechanics and narrative to then create the characters together with the art teams to create depth.

I Ran playtests to find and document problems in the design and bugs in the product (Over 300 hours of testing/data analysis).

Bullet Ballet - Solo Project

Bullet Ballet is a 2D 2-Player Strategy Shooting game made for a Sophomore class project. Take turns trying to survive waves of bullets shot by turrets controlled by the other player, plan the position of your turrets to block the survivor’s path, divert the survivor’s attention and hit them when they least expect it! But most importantly,survive at all costs!

I Exist - Design Lead

I Designed and programmed the mechanic to interact with player input and change narrative to deliver the game’s message.

I Formulated the narrative and environment to incorporate the intended message.

I Ran playtests to identify problems in the design as well as to document bugs.

Heroes Clash

Heroes Clash is a 2 Player strategy tabletop RPG game with resource gathering and management elements. Build a team of heroes, walk the lands in search for stronger weapons and magical powers and annihilate the enemy’s team!